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- #include "tankwars.h"
-
- extern bool fullscreen;
- extern bool active;
-
- int screen_w, screen_h;
-
- int heightmap[31][21];
- unsigned char lightmap[30][20];
-
- int gamestart(void)
- {
- MSG msg; // Windows Message Structure
-
- // Resolution:
- screen_w=640;
- screen_h=480;
-
- // Ask The User Which Screen Mode They Prefer
- //if (MessageBox(NULL,"Would You Like To Run In Fullscreen Mode?", "Start FullScreen?", MB_YESNO)==IDNO)
- // fullscreen=FALSE; // Windowed Mode
- // Create Our OpenGL Window
- if (!CreateGLWindow("Tank Wars 3D",screen_w,screen_h,16,fullscreen))
- return 0; // Quit If Window Was Not Created
-
- gameinit();
- playintro();
- maingame();
-
- // Shutdown
- KillGLWindow(); // Kill The Window
- return (msg.wParam); // Exit The Program
- }